Showing posts with label ship people. Show all posts
Showing posts with label ship people. Show all posts

Monday, 30 December 2013

A Dangerous Time, Parts Three-Six: No Danger After Death



BEING THE DEADLY CONCLUSION OF THOSE MISADVENTURES NOTED FIRST HERE, AND LATER, HERE.

They hear a story of two warriors – New recruits – They set out

Though, yes, a blazing light had been seen falling to the south and the Jarl of Aski was in a froth of excitement at the prospect of new star-metal for his forge, a mud-spattered fungus-picker had in the meantime trooped into the freehol and in between slurps of hot, honeyed gin he told of a strange sight: a tireless pair of warriors, full-armoured to conceal all flesh, were doing battle in a mushroom patch a day's hike away west. The adventurers sidled closer to the fire to listen but there was nothing more to hear. The tale was too plain, the teller too dull to be a liar.

The freehold's apriarists would not set out on their great journey until the moons' shapes augured better, so with a half-score of empty days ahead the party decided to set out for the mushroom patch to see what could be seen.

They were six now: the grim ursar and Dr. Pilsner the therapist had entrained Tuskilla, the mercenary janissary (pleased with the gift of a suit of chainmail), as well as a half-mad seer, and a cheerful young apiarist with time on his hands. At the last minute they were joined by the jarl's own skald who went by the outlandish name of Manzanita – a fistfighting harpist with a bow and a single turnip to his name. There was also the bat-winged hound the ursar kept tied to a stick, but this creature was proving difficult to tame and so it did not enter into the party's official muster.

They took bearings from the fungus-picker, provisioned themselves for four days and headed west at next sunrise. None of them would ever return.  


ADVENTURE BEGUN: FIRST DAY

Man-hounds of the frogoid strangers –Ambush, bloodshed and misfire – Ambiguous messages from the bird gods

They left Aski's meagre tarnich fields and entered a broken land of lichen and stone. At noon the ursar was in the party's head when he saw movement in the gully below. Two tall figures leading a brace of leashed and snuffling hounds. The strangers stopped and the hounds scented the air then reared and yelped, and at this the ursar saw that the hounds were not hounds in fact but hairless and dirty men who trotted brokenly on all fours. Their handlers looked for all the world like man-sized frogs. Wordlessly, the ursar drew back and gestured. They hid.

They saw the frogoid creatures brake their hounds and then make up out of the gulley towards their position. Three bolts found the first handler and it fell heavily to the earth, but its dead claw dropped the leash and its three hounds leapt. The janissary laughed and swung his blunderbuss toward the naked, charging creatures and depressed the trigger. The blast exploded the gunbarrel and threw the fighter backwards into a heap as the snarling things leapt through the smoke into the adventurers' front line. Blood splashed the stone as the first was halved with the ursar's sword. Dr. Pilsner beat off the next with his flail but the third butted Manzanita to the ground and then bit down hard on the skald's exposed belly. The back-rank apiarist was enjoined to make a counter-charge but the youth did not hear the order for he was already running from the fray as fast as he could.

Meanwhile the seer had nocked another arrow and let fly at the second frog-man now hopping away from the scene and the extreme range of the shot proved no impediment for the shaft pierced the creature's inflated gizzard-sack and stuck fast in its spine and it toppled. The man-hounds danced away and then bolted and were gone.

The skald's attacker was finally bludgeoned to stillness. Dead, the creatures looked simply like shorn men and women in repose, albeit ones whose thumbs had been removed roughly with clippers, and whose limbs were twisted strangely by their manner of moving. The janissary was roused – charred and in a foul mood but otherwise unhurt. The seer washed and bound the skald's wounds. The frogoids carried cubes of dried vegetable matter in pouches and wore bands of silver and copper on their limbs and these the adventurers sliced free of the corpses with their knives. As they did they saw the brown blood sizzle in the air. The skald drained his clay bottle of whatever spirit it contained and then, variously drunk and bloodied, they all took the ursar's hook and chain and hung up one of the frogoid corpses on the rockspire and put the empty bottle underneath and let it fill with the juice that dripped slowly out. Of the apiarist there was no sign. They ate lunch and set out again.

Towards sunset they were trudging through a low forest when they observed a great murder of black birds circling a spot some ways off their path. They went until they found a tree full of the creatures though there was no obvious reason for this. The ursar, strangely moved, called aloud to the bird god to show a sign. One of the black things dropped from the branches and pecked at the ground. There the ursar began to dig. The others slowly joined in this labour and after some time their fingers met something hard. It was a shiny cylinder a forearm-long, warm to the touch. Dr. Pilsner remarked that they would all be likely dead or hideously changed within the week for touching such a thing. Again the ursar asked the bird god for a sign but if the bird god gave an answer this time it was not intelligible. The flock dispersed. By now it was near dark and none of them relished the thought of staying in that place so they pressed on to the edge of the forest and there they camped. In the night they heard a deep animal moaning sound.



ADVENTURES CONTINUED: SECOND DAY

There is a thunder lizard – What thunder lizards cannot abide – They encounter the duellists – Rabbuck hunting

They heard the sound again the next day. It came from a four-legged thunder-lizard that stood by a muddy stream, bellowing. It wore a kind of broken harness on its leathern hide and its flank was streaked with blood that ran from a half-dozen broken arrows stuck there. For a moment they all stood rooted to the stone and then the ursar regained himself and stepped out low to the ground towards the creature whispering the invocations of his craft. As he drew close the monster sighed and shook its horned head and lolled its tongue. At this pathetic sight Manzanita felt moved to play upon his harp but no sooner was the first string plucked than the lizard grunted and charged at the sound and bucked at the lot of them so the song was never learned for when the dust cleared the beast was gone and Dr. Pilsner lay with broken ribs and the skald himself had been kicked or trampled and his harp crushed too but his misfortune did not earn the man any pity from his companions who merely cursed his harp and all other harping besides – and what fool did not know that thunder lizards hate the sound of the plucked cat-gut?

Dr. Pilsner could barely walk unaided let alone carry his pack so they rigged a kind of sled for him and went on.

Finally they came to the mushroom field and there were many kinds of mushroom here, many tall, drooping and pink-canopied with thick, woody stalks. The also could hear the clanging of metal on metal, and in their eagerness they forgot their aches and raced through the maze towards the sound.

They found a clearing. Two men – garbed alike in fluted, all-covering, ceramic armour – swung swords at each other with awful strength. For all their might however, the fighters were evenly matched, and each blow glanced away or missed and struck the earth in time so regular that it seemed the adventurers were watching less a duel than a dance. And never did either fighter turn to them or give sign of having seen them, nor respond to their hails.

The party watched this display for some time, then circled round the battle till they came upon the tracks that showed the way these strange combatants had come. One set of tracks went due south and this they elected to follow.

Provisions were now running low, but their trail led to a higher, southerly plain and the seer and the skald both anticipated game could be had. So, of the afternoon, when their trail passed by a little stream they split up and set to wait in the grass. They were almost dozing off under the sun when a small herd of rabbuck trotted up to drink. The wind was right, and in the hail of spear and arrow they felled a slender doe which soon was dressed and quartered and set to roasting over coals. Dr. Pilsner flayed the rabbuck's head thinking that the resultant long-eared furry face would make a warm and pleasing hat. And with such sartorial imaginings the party ate and camped and went to sleep under the stars.


ADVENTURES CONCLUDED: THIRD DAY

The trail goes on straight – A strange aperture – Into the ground – The helmet of the ancients – Spiderbites – An underground river – The name of the ursar – Darkness and death

Next day they were much refreshed, though Manzanita's wound was not closing yet. They went along for a long time and never once did the easy trail they followed deviate or show any sign of its maker having once paused or slowed or given heed to any care of the body or spirit. At last the tracks passed over a strange circle patch in the ground that was crusted as with a net of ancient, dead and questing weed roots – none of which had ever found purchase on its smoothness. Nearby, another, smaller aperture, wide as a simple mineshaft, marked the end of their trail. They hacked and pried at the pearl metal or whatever it was and at last it opened with a pop and showed a way down by a helix of stairs into darkness.

Dry, cold and dustless it was and they lit torches and went down, seeing portals that reflected the light but gave glimpse through of something pale and soft like a web or a moth's cloak on the other side in the parallel shaft. The stairs took them to another great door that opened with a clank and showed a wide room lined with glinting black obsidian and another window – wide this time – with a view onto a jungle of spiderweb.

On the floor in the room was, it seemed, a third sibling of the warriors they'd seen fighting among the mushrooms. It did not move. They spread about the room and prodded the walls ineffectually and all was still and nothing was found so at last they fell upon the body of the armoured fighter and they turned it over – it was very heavy and as much statuary as corpse – but there was a catch upon its helmet and this they removed. There was the skull of a man inside, the flesh as dust. A circlet or wrapping of a strange light and flexible metal came away in their hands.

The ursar placed the helmet on his head. He looked at his companions through a visor or beaver of orange crystal. This is a space ship or a missile silo, he said. Was the helmet giving him ideas?

We should return to the surface, they said as one. But they did not. Let's go down further first. Let's see what's at the bottom of this shaft.

Their torches still held. On the steps the ursar trod on a spider big enough to nearly make him lose his footing. He scraped his boot clean and on they went. At the base of the shaft they heard a sound as of running water. Branching paths of smooth-hewn rock showed sharp grooves cut in the floor each way. They turned towards the water-sound. Let's go back, they said.

But not yet. They went on.

Dr. Pilsner suddenly fell to his knees beating at his neck. Above them was a canopy of white web. They screamed under a sudden rain of spiderlings.

This way. The ursar pointed away from the densest strands of web and further down into the tunnel. A cloud of fluttering legs descended onto the heads of the trespassers. Stomping the thickening mass Manzanita and the seer covered the others who hurled lit torches that flashed and failed to set anything alight. Manzanita threw his clay jar but the surge of tiny bodies broke the throw and the vessel did not break. The ursar tore a strip of cloth and wrapped it deftly round a crossbow bolt and doused it in their last spirits and the seer locked it in place. The ursar touched a flame to the bolt and it fired and and arced into the the darkness and was gone – a wave of tiny spiders hit them bodily and the Dr. rasped out a groan like a strangled man so swollen were his lips from venom and the party turned as one and stumbled into the dark.

They only stopped when they splashed into the freezing water. It was a river eight spans wide where the tunnel met a larger natural cavern that rushed hissing through a savage cleft in the stone. One torch still burned. They looked back and then they looked across.

The ursar looped his hooked chain around his waist and said, each of you – loop this through your belt or your skirtflap, and they all did so and then the ursar made to wade into the water. Then he stopped still and turned back to them and said, my name is Taul. What this declaration meant, whether a sign of trust or omen of doom, none could say. And then the last torch guttered and Taul the ursar waded slow into the water. It iced up to his throat and he groaned but made the other bank. He shook the chain in both hands and bellowed in the darkness, come across.

First came Tuskilla the mercenary, and then the seer and then Manzanita the skald, and last of all the trembling Dr. Pilsner. Tuskilla made the centre of the water but then gave a cry as he swung away into the current. The chain shuddered and skittered and the seer slipped and came down hard, striking his face on the stone and slipping in. The ursar whose name was Taul slipped too and splashed into the water on the far side and then the darkness was absolute and all of them were in the cold, a score of dumb appendages thrashing for a hold but to each hand the stone was icy smooth and purchaseless and each of them was insensible and so envenomed besides that in a moment all impressions of touch and feeling were as one. They heard Dr. Pilsner try to shout, save yourselves friends – I'm done for! as though with his knife he meant to cut himself off the chain and so lessen the weight on his companions. But his words were lost in the river sound and his numb hands insensible to the knife and the task of cutting. Thus twisting like a drowned centipede the whole string of them were swept away.

In the dark there was a whimper. It was the winged hound that had been left on the bank still trussed to the ursar's catchpole, and which had never successfully been broken.


HERE ENDS THEIR ADVENTURE, IN DEATH


Thursday, 14 November 2013

Session Two Spoils


In the freehold of Aski–

Things taken:
  • A carven tusk with the image of a king (probably worth about one gold ring?);
  • Various silver coinage taken surreptitiously from the shrine and the dead reavers, can't recall how much;
  • 1 gold ring, ex-beard ornament.*


Things bought**:
  • Two crossbows and quivers of bolts;
  • A suit of chainmail at an exceptionally reasonable price;
  • Two(?) eel-bombs.

Potential hirelings:
  • Tuskilla, a hard-bitten Janissary from Castle Godless whose services will not come cheap (but presenting Tuskilla with the chainmail did much to soften the mercenary's demeanor);
  • A young seer, native of Aski;
  • A jovial, adventurous apiarist, also of Aski.

Rumours and possible employ for the ventursome:
  • Local apiarists plan to leave within the moon on a trade mission to distant Castle Brakken. They offer a honey-share and a gold ring bonus on arrival for any who'll act as porters and strongarms. The journey could be about 20 days if the weather stays good.
  • Bui the priest has heard that there is another iron wolfhound in a nearby sea cave frequented by fishermen. He'd very much like to know more about it, for the profusion of such statuary is indeed a great mystery.
  • Jarl Aski is thrilled about a meteorite that just fell to the south. He offers the famous sword “tooth-breaker” to whoever first finds and returns with information – more for whoever brings back the meteorite. He has hopes for starmetal or the rare crystal that's commonly used in fire-arms.
  • A mushroom picker says that just west, upland, in a rich mushroom patch, a pair of armoured men have been fighting for two days straight without rest. 
*This was later exchanged for armour and the rest?

**There are no shops as such in the freeholds but the jarl's weapon's master was happy to arm friendly travellers and allies in exchange for silver. The armour was a very good deal – evidently someone had died recently and no one wanted the dead man's suit.

Thursday, 7 November 2013

Ship People, What They Know






The ship people came from their old lands to this coast under the castles five generations past. The stories say they came because their gods had died. As soon as the First-ashores landed they quarrelled. Some sought new ways without the gods. Some sought to remake the world that had perished or follow the circle back even farther. They were in the wrong place to make any of these visions come to pass. 


*

Lichen, blue pines. Towering mushrooms. Like a creeping damp the ship people spread across the ragged coast through the mist. Each halting when they beheld them: the castles.  

*

Here it is darker and wilder than the land they knew before. Thunderworms and mooncats prowl the night, creatures that were almost a memory in the old lands. Giants too. Or perhaps this was the first country of the giants, for the impossible structures the ship people call the castles are sure proof that some great kingdom was here before the ship people made landfall. The Castles are cloud-breaking towers of vertiginous tunnel and vent, bewilderingly wrought of metal and clay, impervious to fire. Castles are the gods' treasure-houses, but who's to say a god's treasure's any use to living man? Moreover they are infested with the trolls and brine-men that hid in the dreams and holds of the First-ashores. 


*

Of the many castles the ship people found, only cold, grey Castle Godless was broken to their purposes; that's where King Mabber set his throne and made his hall, he who saw Odin himself fall dead in the snow, he who made prayer and praying a crime in his domain. The last of the First-ashore kings. But even Castle Godless yet contains mysteries. The king rambles. A council of seers rules in his name.  

*

The sea-lanes are home to outlaws and reavers as well as fishers and whalemen. The worst reavers make pacts with gods or other things to change themselves with sorcery. They shed their skins, change their flesh. They say the First-ashores were four times the size of the ship people today. Perhaps some of the First-ashores took to the sea again.  

*

Madness and illness are the outward sign of a woman or man's guilt for having created a monster by dreaming it, even if the dream is secret from the dreamer. The therapists of the ship people cure the mad and ill by finding and slaying the monsters that they have birthed in their sleep. So say the teachings of Frood whose sign is a threshing flail. 

*

All ship people are hospitable: they will rarely kill a stranger in their home. If the sweet flesh of a turnip has been shared among them they will do this never.





Sunday, 3 November 2013

A Dangerous Time, Part Two

Blacktooth's test – Strange rites and portable wealth – They plan a betrayal – An alliance and a sacrifice – Battle is joined – Shopping

There's one truth a reaver knows above all, especially a lord of reavers, and that is to trust no man outside a shield-length, and even then only when bound by the ties of spilled blood or broken promises. And so Rooki Blacktooth made it known that the new-enlisted adventurers would needs prove their loyalty to him. He plotted to raid the south shore, a freehold called Aski where, in a sea-front shrine, it's said was sepulchred the enchanted Narhorn and other treasures besides. All this Rooki Blacktooth wanted. The adventurers would bring him gold and magic, or perish.

Under cloak of fog then, the longship paused to loose the adventurers down-coast of the sea-shrine. Prodded on by a compliment of Rooki's bearded, sea-born fighters, they crept up under the cliffs to the holy place, a cave cut into the black stone. A flickering glow radiated from its mouth. The reavers held back and snickered and pushed the adventurers onwards with the butts of their waraxes.

So alone the ursar and the therapist entered and soon, with all stealth, they gathered that strange rites were there afoot: within in the lamplight an armoured warrioress lay bleeding on a stone slab while a priest in cassock muttered over her. Creeping past this scene to adjoining chambers they found provisions, heaps of tiny model ships, a gleaming head-high statue of a wolfhound and a fine sword inscribed “Tooth-breaker” among other sundries, waterpots and salt fish. All was displayed without care, perhaps old offerings. The pair wasted no time in bagging some of the portable wealth while they determined to doublecross the reavers. They were less sure about the occupants of the shrine, however: should they kill them or seek their help? While they deliberated, the priest and the bleeding subject of his attentions rose and then shakily descended a hole leading deeper into the earth. The adventurers followed at a distance, keeping out of sight.

Deep in a chamber washed with the sea, they found the priest and warrior by the side of a fishhead altar. The armoured maiden knelt while the priest bared a dagger. “Oh, Great Nakki,” said he, “accept this sacrifice and grant us your protection!” At this the interlopers stood. To the startled worshippers they hastened to beg succour and explain their situation: a longship full of reavers was pursuing them and meant to pillage the shrine and the freehold of Aski as well, they said; their best interests lay in alliance. The priest quailed at this news but the warrior was undaunted: she demanded they conclude the rite, appease the Great Nakki and, with the god's help, repel the invaders. The adventurers gave their assent, and the priest quickly drew his knife across the warrior's throat and she fell over the altar.

If the adventurers were disturbed they did not show it. With Bui, the holy man, they climbed from the chamber back to the shrine above and prepared their ambush, dousing the whale oil lamps and pouring the combustible fuel on the floor inside the threshold. Then they called out of the cave to the reavers.

The wave-born killers were no fools and they came in armed – but they fell for the trap all the same. Lit with a thrown torch the whale-oil burst to flame and two of the reavers fell shrieking and writhing. Then the clash of weapons rang out. Pilsner took a reaver's charge and a great axe-slash across the face but as his assailant scrambled over him and hefted his weapon for the killing blow, a thick, purplish tentacle quested from pit. It wrapped itself around the man's ankle, whipped him off balance and into the dark hole. At this the ursar's foe turned to flee but not fast enough. Tooth-breaker found its mark between the reaver's shoulder-blades and the man fell dead. The fight was over, and the only urgent sound was the grunting of the priest on all fours, licking the trail of slime the Great Nakki's tentacle had left behind on the worn stone.

Recovering themselves and stripping the bodies of valuables (they found a lustrous gold ring woven into one of the reaver's beards) the adventurers hastened up the narrow cliff-path to warn the freeholders of Rooki Blacktooth’s dark intentions. On Bui's advice they carried Tooth-breaker as sign of their good faith. They laid the sword before the Jarl of Aski who heard their counsel warily, but called for his warriors to arm themselves. These preparations proved needless, however, for as the fog lifted the dim sun brought the sight of the reavers' longship scudding towards the horizon in retreat.

It was time to relax, to shop for crossbows and the tanned eelskins that the men of Aski filled with whale-oil and employed as dangerous incendiaries. The ursar found an absurdly good price for a chainmail suit and paid it. Meanwhile, a delegation of Aski's apiarists announced they meant to leave within the week to trade their pale honey for the blue wood and silver of the people of Castle Brakken to the west. Swords would be welcome on the trip. There would be plenty of danger on the way.  

Tuesday, 8 October 2013

Adventurers in 15mm





Seer of Castle Godless   

Charcoal Burner
Freeholder Skald 
Invoker of the Crabeye Helm

15mm scale is really fast to paint and forgiving of the kind of exaggerations that I like. It's also great to paint another scale if just to reveal how much GW's design has colonized your imagination. 

The problem with 15mm miniatures for me is that their features often get a bit samey. One way to deal with this is to sculpt your own. The other is to get minis sculpted by Bob Olley, like the ones Splintered Light sells, and give up on painting human figures - but that's another story. These four are 15mm (foot to eye) "human cultist" sculpts by Martin Baker, produced by Rebel Minis. They've all received new faces and hands to make them a bit more like haptic homunculi

Tuesday, 17 September 2013

A Dangerous Time

Herein, an account of the accidental landing at Queen Magna's Tomb-island:


Their cog, bound for the Kingdom of the Westlings, was struck by a terrible storm. On the fourth night the boat's master was washed overboard, the mast snapped raw and the freeboard torn away. Grey morning, however, brought sight of an island to the north. They rowed as best they could.




The island had a hard stone beach with a table of chalky cliff above and, higher still, a sharp, stone spire. The party circumnavigated the island and found fresh water. Climbing to the tableland they met thick orange lichen dotted with small reflecting pools. On closer view, these pools were found to be the dwelling-holes of strange, translucent amoeboids that lunged for unclothed flesh but shrank from steel.

A howling flock of winged wolfhounds descended upon the shipwrecks here. One of the sailors was rent apart before the animals were driven off with the aid of the apiarist's smokebomb.

At the base of the spire was a hut of stone. No one was there. Under a threadbare blanket was a shaft and ladder down. Torches were prepared by hacking into the lichen and affixing tufts of it to wooden clubs. In the dark cellar were found barrel upon barrel of delectable grain spirit. The night was spent.

Next day, heading east, the party sighted below their cliff a pair of beached reaver ships and a camp of the fierce pirates in a little harbour. A few reavers were spotted climbing the cliff, but these fled upon sight of the party.

Another battle with the voracious wolfwings killed one more sailor, but did not end before the ursar pinned one of the beasts and trussed it, whimpering, to the end of his catchpole.

South of this battlesite was the entrance to what appeared to be a tomb. Here beneath a rockfall perished Malté, the party's apiarist. His goggles and bellows were quickly taken by his companions.

Underground, a forking path led the party first to the bare tomb of what appeared to be nothing more than a long braid of hair; though cold to the touch it was woven through with cloth of gold and so they paused to disentangle the treasure before sealing the hair back in its stone casket. Back along frescoed halls they found a smaller casket (where Pilsner, the therapist, stuffed his meditation cushion into the mouth of a trapped stone head to arrest the flight of a dart) and though the casket held a doll with a jewelled eye, the party abandoned this oddity when the head of a large serpent appeared from within a natural chimney in the stone. They lit fires in the tunnels and fled.

Upon returning to the stone hut, they found it inhabited. Oolo called himself an old knight of Queen Magna, who was buried on the island; he and his companions guarded her resting place to ensure silent, eternal punishment for her great sins. The knight was impossibly old and accoutred in sackcloth with a full chainmail suit and a mighty, double-handed rune-axe. He happily shared his whiskey  some of which had already been stolen by the party  and he seemed quite deranged. He entreated the party to kill or drive off the reavers who, he said, were intent on making a Tortuga of the island – this despite the fact that the reavers dared not tread upon the lichen, thinking the cliffs haunted. He told them that he was scheduled for relief when his whiskey ran out. He taught them a whistle that would keep the wolfwings at bay.

Next day's attempted reconnaissance showed that the reavers had found what was left of the cog and were stripping it for goods. At the spring the party clashed with a small band of them. Pilsner was struck but survived the axe-blow, then one of the reavers was pitched to his doom off of the cliff, another was slain, and the remainder fled. A shield was recovered but it was a pyrrhic victory.

Counsel was held, and though the thought of attacking the pirates with flaming whiskey barrels was considered, in the end it was parley – and possible escape from the island – that the party decided upon.

At sun's height they approached the reavers' camp and called at the picket for a meeting with their chief. One of the reavers threw down his weapons and put up his fists in answer. The ursar quickly did the same and quicker still his opponent was downed, coughing bloody foam. (He would survive, but barely.)

Nonplussed, the other reavers left to fetch their leader, Rooki Blacktooth, who appeared dressed in checked jacket and smiling checker-stained teeth. He carried a strange bronze wand and a thin sword. The party bowed and then regaled him with an exaggerated story of their shipwreck and their wanderings on the ghost-haunted lichen-lands. (They made mention neither of Oolo nor what they had found in the tomb.) Rooki was impressed with their tale, and he accepted their offer to join with the reavers – although he insisted that they were not free men until they had paid him the blood-price of one gold ring for each of his men killed. Until such time they were in his bond...



Friday, 30 August 2013

To-morrow morning our treasure will be shared and showered upon you



John Blanche, from Slaves to Darkness       

"Just so I ruled the Ring-Danes country
for fifty years, defended them in wartime...
Still, what happened was a hard reversal
from bliss to grief. Grendel struck
from lying in wait. He laid waste to the land
and from that moment my mind was in dread
of his depredations. So I praise God
in His heavenly glory that I lived to behold
this head dripping blood and that after such harrowing
I can look upon it in triumph at last. 
Take your place, then, with pride and pleasure
and move to the feast. To-morrow morning 
our treasure will be shared and showered upon you." 

A bit of Beowulf, trans. by Seamus Heaney, who died today.