Saturday, 7 September 2013

A Character Background and Swag Generator for the Weird Dark Ages


I tidied up the D66 chart I made for characters and  starting  equipment to speed things up. It doubles as a NPC or hireling generator, maybe even a "search the body chart" for when Vornheim won't do. Starting equipment for me doubles as a list of skills and proficiencies for the odd time it comes up. (Starting with a string of fine sausage means that you can tell what's up with the wizard's charcuterie selection. ) It also means weapons and armour proficiencies, which is probably more pertinent. 

Alfredo Mousebeak and Francis, Hayseed and Outlaw, Adventurers.
A citadel c-series gnome and a contemporary WOTC prepainted mini.
Attributes are 3D6 in order. Attributes establish modifiers as follows.

3D6
Attribute modifier
3
-3
4 – 5
-2
6 – 8
-1
9 – 12
0
13– 15
1
16 – 17
2
18
3

Roll on the background table. (You can save a D6 from your attributes generation to re-roll one on the D66 roll as a ten or a one!)

D66 You were a: You've got:
11 Poulticer Mortar and pestle, dagger, mystery potion (you know what it doesn't do), oil flask, chalk
12 Slaughterer Heavy cleaver, half-chain, a string of fine sausage, twine
13 Fungus Picker Two different kinds of mushrooms, club, sling, rabbuck-hide gloves, lamp, oil flask
14 Pickler Pickle cask with delicious pickles, spice-rack, trident, wading boots
15 Charcoal Burner Iron-banded broom, knife, sooty rags, mastic, crampons
16 Purloiner Hammer and spike, off-hand daggers, 50' rope, clothes with hidden pockets, a golden ring (stolen)
21 Hunter Crossbow OR bow, quiver, skinning-knife, leather jack, axe, brace of smoked frog
22 Noble Sword and shield and full chain OR pistolet and powderhorn and chain shirt, off-hand dagger, map to “inheritance”, a fine cape and mantle, laudanum OR signet ring
23 Mendicant Begging bowl, smart pet, reed flute, staff OR club
24 Scribe Mace, robes, runestones, oil-lamp, lard-pot, vellum, brush and ink
25 Porter Fists, club, auroch-hide armour, a porter's basket
26 Timberfeller Great-axe, knife, raspberry aquavit, sling, 50' rope
31 Plumber Gluepot, throwing hammer, weather-proof overalls
32 Hayseed Axe OR pitchfork OR threshing flail, dirk, harmonium OR great-kazoo, chewing weed, three torches
33 House-guard Shield, spear, misericorde, half-chain, club, 50' rope
34 Fisher Fishing pole and hook, gutting knife, 2 throwing spears, eel-hide armour, 3 torches, a smoked eel
35 Barber Bonesaw, steggar, clamps, bloody rags, leechjar OR pendulum
36 Scroll-Runner Running shoes, jerky, 50' rope, emberhorn, dagger, news-scroll, farseeing glass
41 Paramour Woodblock erotica OR book of poems, sword, perfume (as lamp-oil), locket OR prophylactics, bow and quiver
42 Guild-Partisan Great-weapon, mancatcher, dagger, hauberk with party armband, guild news-scroll, a set of trade tools (dyer, tanner, weaver, napier, builder, etc.)
43 Bondsman Waraxe OR crossbow and quiver and club, mail shirt, shield, saexe, gift-ring
44 Apiarist Chainmail, goggles, club, bellows, smokebomb, honeycomb
45 Sailor Axe OR cat, off-hand marlinspike, scrimshaw, shield OR leather armour, lodestone
46 Bellman Hookspear, chainmail shirt, shield, handbell, truncheon, 3 torches
51 Smith Warhammer OR sword, off-hand hammer, chainmail OR leather armour and shield, anvil, crucible
52 Janissary Harquebus, powderhorn, chainmail shirt, sword, shield, contract
53 Seer Silver dagger, cage of finches, brazier
54 Ursar or Handler Mancatcher, 20' chain, club, hide armour, hand drum
55 Merchant Fine clothes, guilder's chain, mace OR axe, a servant with a bale of trade goods
56 Wolfs-head Waraxe, caltrops, leather armour, crossbow, quiver, writ of blood price
61 Therapist Flail, shield, pendulum, meditation cushion, oil-lamp, oil-pot
62 Skald Harp OR scroll of epic poetry, off-hand dagger, sword OR bow and quiver, collection plate
63 Drover Studded leather, whip, club, brand, firehorn, heavy gloves, throwing axe
64 Judicial Functionary Great-weapon, leather jack, hooded cloak, hanging rope OR tongs, manacles and keys
65 Wildling Fists, moss and furs, “lucky” stone, shillelagh
66 Mercenary Great-weapon OR waraxe and shield, dirk, ringed leathers, bow and quiver, totem

To this you may choose, or roll if you like on the following table. 

D6
You've also got a set of clothes, an adventurer's bag and - 
1 Fists, a half-empty bottle, a turnip, D6 silver
2 nullwater, a white conch, 3D6 silver
3 3 flasks of oil, a hammer, iron spikes
4 Quill and ink, incense, D6x10 silver
5 A hex scroll and a pine sprig
6 Sword and scabbard OR waraxe OR warhammer


- Edited for use by future players.